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1995-05-20
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@BEGIN_FILE_ID.DIZ+=[ The SONiC Pack '95 - TEXT ONLY ]=+
+------------------------------------+
Walkthroughs, Codes, Cheats, More!
TEXT ONLY VERSION for those who do not
want to view the images and artwork.
+----_____--------_____--------------+
(_____)_____ | 7_______.
_____| \| \. ___|
| | \ :._\___. \
| ª| ª|\_____| tT! | /
|_____|____| |______ /
+---[SoBeR's SoNiC Pak]------\/------+
@END_FILE_ID.DIZ
____ _____ _____ __________ ____
(____)_____ | 7_______. (_____) ________ _____ | (_____) _____ | |
____| \| \. ___| _____ / ____/| \| |_____ / \ | :|
| | \ :._\___. \| |/ 7___ | \ :| |/ _ \| ª|
| :| :| ª| | \ :| .| \| :| ª| :| .7 | |
| ª| ª|\_____| tT! | / ª| ª| \ ª|\_____| ª| ª| |____|
|____|____| |______ /_____|______ |____| |______|_________)____
+[7i8.591.4526]---------\_/-------------\__/----------[SMC/SMD/GB/MGD!]-(____)
SoBeR's SONiC Pack 1995!
TEXT ONLY VERSION - NO IMAGES
* This is an abridged version containing only text and no images or artwork *
* You're missing a lot of beautiful artwork, so grab the full version also! *
=============================================================================
This is my second SONiC pack, and it heralds the release of six beatiful
Sonic art scenes, which make excellent Windows 95 wallpaper and are also
good to stare at while stoned. Read the index below for all the stuff in
this latest SONiC pack! Enjoy, and send me a greet if you like any of
these images. Oh yeah, the art work images can also make a good background
for a SNES demo or intro! Use your imagination!
=============================================================================
Table Of Contents:
PART-1............ Catalog of Sonic Artwork Images [NOT INCLUDED]
PART-2............ Catalog of Sonic Cartridge Box Scans [NOT INCLUDED]
PART-3............ Sega Genesis SONIC 2 - Hints and Walkthrough
PART-4............ Sega Genesis SONIC 2 - Codesheet
PART-5............ Sega Genesis SONIC 3 - Hints, Super Moves, Items
PART-6 Sega Genesis SONIC 3 - 1 and 2 Player Walkthrough
PART-7............ Sonic Spinball For Game Gear - Quick Hints & Tips
PART-8............ Sonic Spinball For GG - Emerald Positions & Walkthrough
PART-9............ Sonic-CD (Sega CDRom) - Control Information
PART-10........... Sonic-CD (Sega CDRom) - FULL Walkthrough!! All Levels!!
________
=================================(________)==================================
*PART-1* [NOT INCLUDED]
Catalog of Images - Original Sonic Artwork!!
---IMAGE---------SIZE--FORMAT--RESOLUTION----DESCRIPTION---------------------
a. SON-ART1.GIF (186k) GIF87 - 640x480x256 - "The Plane Chase!"
b. SON-ART2.GIF (186k) GIF87 - 640x480x256 - "Balloon Flight Over Paris!"
c. SON-ART3.GIF (191k) GIF87 - 640x480x256 - "Sonic The Cyclist!"
d. SON-ART4.GIF (192k) GIF87 - 640x480x256 - "Racer 18 - Pole Position Sonic!"
e. SON-ART5.GIF (194k) GIF87 - 640x480x256 - "Treading in Dangerous Waters!"
f. SON-ART6.GIF (190k) GIF87 - 640x480x256 - "Super-Space-Sonic!"
________
=================================(________)==================================
*PART-2* [NOT INCLUDED]
Catalog of Images - Cartridge Box Screen Shots
---IMAGE---------SIZE--FORMAT--RESOLUTION----DESCRIPTION---------------------
a. BOX-ARCA.GIF ( 82k) GIF87 - 297x423x256 - Sonic Pocket Arcade Box (Front)
b. BOX-CD.GIF (114k) GIF87 - 441x419x256 - Sonic CD for Sega CD- Box (Front)
c. BOX-CSGG.GIF (104k) GIF87 - 294x431x256 - Sonic Chaos for Game Gear Box
d. BOX-SPGG.GIF (134k) GIF87 - 355x482x256 - Sonic Spinball for Game Gear Box
________
=================================(________)==================================
*PART-3*
SONIC THE HEDGEHOG 2
Miscellaneous Hints:
Explore every level. Backtrack to collect as many rings
as possible to build up lives. Every level has at least
two extra men, so build up your stock at the beginning of
the game for the harder levels. Make sure that when you
finish a stage, you have more than 100 rings to earn an
extra continue.
Emerald Hill Zone 1:
Head right, spin across the bridges to avoid the Mashers.
Back track to get as many rings as possible. Look for
floating platforms that will help you get on top of hard
to reach areas. The easiest way to get through the
corkscrews is to spin dash across them. All the way to
the far right you'll find the exit.
Emerald Hill Zone 2:
Watch out for the spikes that pop out of the ground.
Look for hidden springs to bounce up to the high ledges.
The Boss is all the way to the right.
Boss:
Wait for Dr. Robotnik to fly down into his vehicle. When
he starts to drive back and forth on the screen, jump and
land on him. After you've hit him 7 times, he will shoot
out his drill at you. Jump over the drill and hit him
one more time to defeat him.
Chemical Plant Zone 1:
In this zone you, will come across tubes that Sonic can
spin into and be taken to different parts of the zones.
When Sonic is in the tubes, pushing the D-pad in
different directions will cause Sonic to come out in
different places.
At the very beginning of this zone you'll find a ring
bonus monitor. Get the ring bonus and then take the path
just below the ring bonus monitor. Get up speed as you
spin down. Dash through a big loop. Bounce off the red
spring. Push up on the D-pad and you'll land on a ring
bonus monitor. Jump up and to the left to find secret
items. Head back to the right and break the block above
the tube. Go through the tube and continue right to find
the exit.
Chemical Plant Zone 2:
Go right, down the slope. Gain speed and at the end of
the slope you'll go flying up in the air. Push to the
left to find a hidden 1-up. Go right and jump over the
gap. Continue right jumping from one spring platform to
another. You will then see two platforms floating in a
circular pattern. Jump onto the platforms and head to
the upper left. Walk towards the left to find tube. Go
through the tube. Once out of the tube go towards the
left and get onto the platform that are moving up and
down. Now head right along the yellow track on ground.
The yellow track flip around, so be careful not to fall
through the floor. When you get to a chamber with
accordion blocks, jump onto the blocks and make your way
up. Water fills this chamber, so take care climbing up.
Now head all the way to the far left. Next go to the
upper right. Head right to find the Boss.
Boss:
Stand in the middle of the screen (the tiles on the left
and right side of the screen flip over). While Dr.
Robotnik is filling the container on his contraption,
jump and hit him (hold the jump button down to bounce
back to the middle of the screen). Once the Doctor flies
above you and pours the chemical on you, duck down and it
won't hit you. It will take 8 hits to defeat him.
Aquatic Ruin Zone 1:
Go right watching out for the arrows that shoot out of
the columns. Break the grey columns by jumping on top of
them. Stay along the top route (it's easier then going
under water). Watch out for the guys that break out of
the walls. Continue right to find the exit. If you go
under, continue right and you'll eventually reach a red
spring that will boost you back above water (don't forget
you'll need plenty of air bubbles, so don't pass them
up).
Aquatic Ruin Zone 2:
Go right and take the swinging platforms all the way to
the upper right. Keep heading right along the highest
route until you reach another set of swinging platforms.
Continue to the right along the swinging platforms. All
the way to the far right you will find the Boss.
Boss:
Wait for the Doctor to hit the top of the totem pole.
When he hits the pole, an arrow will shoot out. Avoid
the arrow, then run and jump onto the arrow. Now jump up
off the arrow and hit him. Repeat this 8 times to defeat
him.
As soon as the totem poles appear, jump right on top of
one of the poles. Now you can jump and hit the Doctor
(hold down the jump button to bounce back onto the pole).
Repeat this 8 times to defeat Dr. Robotnik.
Casino Night Zone 1:
This is a good level to get plenty of extra men by using
the slot machine. There is only one enemy on this level.
Be careful for the big blue blocks, they can smash you.
The exit is to the far right.
Casino Night Zone 2:
Same as Casino Night Zone 1.
Boss:
Roll back and forth, then jump off the wall and bounce on
top of the Doctor. You can also jump onto the flippers
and use them to attack him. Just make sure you are in
the spin attack roll. It will take 8 hits to defeat him.
Hill Top Zone 1:
Go right and jump onto the platforms that are suspended
by the vines. Take the platforms all the way to the
right. When you go into the loops, pull down to break
the through the ground. Once underground, watch out for
the lava. Don't pass up the invincibility (it will help
you get past the rising lava). Continue right to find
the exit.
Hill Top Zone 2:
Go right and when you reach the earthquake area, get the
hidden invincibility on the right of the screen (walk
into the wall). Continue up and to the right to find the
Boss.
Boss:
When you see the Doctor appear out of the lava, jump
directly on top of him (keep the jump button held down).
If done correctly, you can bounce on him about 4 times.
Next, bounce to ledge on the left side. Stand on the
shorter one to avoid the fire. Then Dr. Robotnik will
appear out of the lava on the left side. Quickly jump
and bounce on him as many times as you can before he goes
back under the lava. Bounce back to the right, onto the
taller ledge. Repeat until defeated (a total of 8 hits).
Mystic Cave Zone 1:
Go right, look for levers hidden in the vines. Quickly
run across the wooden platforms, or else they will
crumble under your feet. Jump and hang on the levers to
open the wooden bridges. Continue to the upper right to
find the exit.
Mystic Cave Zone 2:
This is much like the first level. Proceed right and up.
Somewhere in the upper right part in the beginning of
this level you'll find a hidden starpost. Continue right
and up using all the vines you find to get to the upper
right to find the boss.
Boss:
Avoid the sharp stalagtites. Wait for Dr. Robotnik to
reach ground level, then wait for the drills on his ship
to point left or right then you can hit him from above.
When his drills are pointing up then stand directly below
him, and hit him from below. Repeat the pattern until he
is defeated.
Oil Ocean Zone 1:
Miscellaneous hints: If you fall in the oil below, use
the fans to boost you up to the top again. Also, use the
green platforms to boost you up to higher levels. Take
as many green vacuum launchers as you can to help find
the exit.
Go right and watch out for the gold colored floors that
fall apart when you walk on them. Avoid the Octis that
spit the bullets at you. Make your way to the upper
right and take as many elevators as you can. eventually
you will go to the to the exit.
Oil Ocean Zone 2:
Start out by going right. Avoid the Aquis for there are
many about this peculiar perplexing level. When you
reach the area with the three green boosting platforms
take the middle platform and hold it to the left for a
special short cut! In general you'll want to head up and
right and you'll eventually reach the boss.
Boss:
When Robotnik appears, jump and hit him from above and
bounce back to the platform. Avoid the flying claw by
jumping over it, and duck to avoid the laser beam.
Repeat the pattern when Robotnik reappears.
Metropolis Zone 1:
Go right through the spinning tube. Step on the switch
that is on the floor. Jump to the platform that appears
then continue left. Jump over the switch and go up the
rubber shaft. When you reach the top go right then jump
on the arrow blocks going right then go up rubber shaft.
When you reach the top, go right to the large screw, then
go down using the screw by running on it. Jump down then
go left , then go down another platform then head right.
Take the large spinning screw. Don't take the screw.
Continue right then go up another rubber shaft. When you
reach the top, go left and use the screw to go up.
Proceed to the right on yet another screw, when you reach
the top, go to the right and step on another switch.
Jump to the right to a yellow spring, then use the spring
to go up to another switch. Jump on the switch then jump
left. Jump right to another screw then go up then right.
Take yet another screw down then right. Jump across the
gap, continue right then go all the way left to a
platform that moves down. On the right side you'll see
the arrow blocks. Jump on the arrow blocks all the way
right. Drop down the open shaft on the left side, then go
right on the moving platform to reach the exit.
Metropolis Zone 2:
Go right, step on the switch. Walk out on the platform
that appears. Jump on the conveyor belts that are moving
up and down. Go all the way right and take the
transporter tube. You will then appear in a shaft will
yellow bumpers. Go up the shaft and head right.
Continue right, then down, then left. Next go down and
to the right. Climb up the screw and you will find a
secret passage way to the right side of the wall. Go
through the passage and continue right. Next, jump on
the giant gear, then on the platform and then jump onto
the arrow blocks. Continue towards the right to find
another shaft with yellow bumpers. Head to the top of
the shaft and head left. You will then run into another
screw. Go up the screw and then go right. When you
reach the conveyer belt that is moving up and down, go up
and to the left. Head left and find another transporter
tube. Next, go right and jump on the platform, then jump
left onto a switch. Now go right and up another shaft
with yellow bumpers on the wall. At the top of the shaft
left and up. Now jump up and to the right. Continue
right to find the exit.
Metropolis Zone 3:
Go right and jump to the giant moving gear platform.
Keep going right then down then left. Continue right and
eventually you'll reach a shaft with the yellow bumpers.
Go up the shaft and jump onto the giant gear platform on
the right. From the platform, jump up and right.
Proceed up to the yellow spring, use it to reach the
ledge on the upper right. Go right to find a screw, take
the screw up until you see another screw on the left.
Take that screw up to the upper right. Go right (careful
for the arrows that pop out of the ground) and up the
shaft on the right side. Head right to find another
screw. Go down the screw. Head left and step on a
switch, drop down and land on a platform that moving
towards the right. Keep going to the right and you'll
find another screw. Take the screw all the way up. Take
another screw up then jump left and take a transport
tube. Now go right and take the moving platform to the
Boss.
Boss:
First, Dr. Robotnik will fly down and move back and forth
across the screen. At this point, avoid him by jumping
over him. After avoiding him, he will fly up to the
middle of the screen. Stand in one of the corners and
duck to avoid the orbs that will spread out from Dr.
Robotnik. Wait for the orbs to slow down and then the
orbs will rotate around his ship leaving the bottom of
his vehicle exposed. Now stand underneath the ship, jump
and hit him. Once you have hit him, another Dr. Robotnik
will appear. Jump and hit it once to destroy it. Repeat
this pattern until all the orbs are destroyed (the orbs
vanish when you hit the Doctor's ship). Once all the
orbs are destroyed, quickly jump and hit the Doctor once
to finally defeat him.
Sky Chase Zone 1:
Avoid the Turtloids by either jumping over them or on
them. Don't worry about falling off of the plane, it
will always stay underneath you. When you fly by the big
ship, it can't hurt you.
Wing Fortress Zone 1:
Once your plane gets hit by the laser, jump to the right
and land on the red platform. Follow the platform all
the way down and to the right. Go all the way right and
you'll see a bar. Jump and hang on the bar. Wait for
the platform on the right to get close to you. Jump on
the platform and you'll see another bar. Jump on to this
bar and then jump right to the next platform. Continue
right, go as far to the right as possible, the go to the
upper left. Continue left (you will be flying through
the air at this point) until you reach a set of thin
flipping platforms. Take these platforms all the way up
and to the right. At the top of the ship continue to
head right. Continue right to find large hooks suspended
by chains. Jump and grab these hooks and make your way
down. Go down and on the platform above a catapult,
sonic will fly all the way left. Look for the platforms
that are moving downward. Jump from platform to platform
all the way to the right. Then you will see canon
platforms that open and close. Jump on them when they
are open. Continue all the way right, eventually it will
seem like a dead end (its not). Walk through the wall
and look for a strange looking bump on the ground. Jump
on this bump to find the Boss.
Boss:
Jump on the moving platforms (careful not to hit the
bottom of the spiked platforms). Next jump and hit the
laser eye (only when its open). Avoid the blue laser
beam by running away from it.
Robo-Sonic:
As soon as Robo-Sonic lands (on the right side of
screen), jump and hit his forehead once. Do not touch
the blades on the back of his head. Now run all the way
to the left of the screen and wait for him to attack (he
changes into a spinning blade). Jump over him when he is
the blade. When he turns back into Robo-Sonic, jump and
hit his forehead (you can get 3 hits when bouncing on
him). Repeat this pattern until defeated.
Dr. Robotnik's Battle Suit
Jump and hit him only when both of his arms are retracted
in! When he flies up, run to the left side of the screen
and wait for the crosshairs to settle in on you. Once
they have locked on, run back to the right side of the
screen. When he lands again, he will shoot his arms at
you. Jump to avoid the arms. Repeat this pattern until
he is defeated.
SEGA OF AMERICA Copyrighted 1995
________
=================================(________)==================================
*PART-4*
SONIC 2 CODESHEET
Chaos Emerald Code:
In order to get all the Chaos Emeralds quicker (but
slower than the code at the bottom of the page), start
the game and get the first Emerald. Once you have the
Emerald, go back to the game play screen and press RESET.
Then, go to the Options screen and press START from the
option screen. When you start the game, you will have
the Chaos Emeralds you previously got!
Level Select:
Go to the Options screen do the following:
Listen to song 19, press Button C; listen to 65, press C;
listen to 9, press C; listen to 17, press C. Once you
have done that, hold Button A and continuously press the
START button to get a level select screen to appear.
Auto Super Sonic Code:
DO THE LEVEL SELECT FIRST, then on the level select
screen go to the sound select and listen to Song 4, press
Button B; listen to 1, press B; listen to 2, press B;
listen to 6, press B, and then hold down Button A and
press START. Once you start the game, collect 50 rings
and you will become Super Sonic.
Debug Mode:
DO THE LEVEL SELECT AND THE SUPER SONIC CODE, continue to
listen to the music on the level select screen in this
order:
listen to 1, press Button B; listen to 9, press B; listen
to 9, press B; listen to 2, press B; listen to 1, press
B; listen to 1, press B; listen to 2, press B; listen to
4, press B. Once you do this, hold down Button A while
going into the game (you can choose which level you want
to start on just like normal). Once in the game, Button
A changes Sonic into different items, Button B changes
Sonic back to normal and Button C places an item.
SEGA OF AMERICA Copyrighted 1995
________
=================================(________)==================================
*PART-5*
SONIC THE HEDGEHOG 3 HINTS
SAVING
Only after selecting 1-player mode, will the Data Select
screen appear. To start saving a game, select a Save
window from one of the 6 save slots. The slot is either
labeled NEW or has a picture of the last zone played in
that slot. Select the slot you want with the cursor and
press Start.
To play a game without saving, select the window slot
that has NO SAVE underneath it.
To restart a saved game, use the D-Pad to select the Game
Save window you want and then press Start.
To erase a saved game, select Dr. Robotnik and press the
A or C button. Next move the cursor to the Game Save
Window that you want to delete. Press the A or C button
again and select Yes to erase.
SONIC THE HEDGEHOG 3 - SUPER MOVES
Spin Dash Attack: Hold the D-Pad down and press the A, B,
or C button multiple times.
Tailicopter: In player mode, use the second controller
to control Tails and airlift Sonic. Just make Sonic jump
while Tails is above you. You can make Tails alone fly
or swim by pressing any button multiple times.
Insta-Shield: Only Sonic can do this move. Quickly
press the A, B, or C button twice. This creates a split-
second shield.
SPECIAL STAGE
Within every Act, youÆll discover at least one hidden
room containing a giant Gold Ring. When Sonic or Tails
leaps into the ring, heÆll teleport into the Special
Stage. Use the D-Pad to dodge the red energy spheres and
grab the blue ones. The blue spheres you grab will
transform into red spheres. If the blue spheres are in a
square formation, collect the ones along the outer edge
of the square. All the blue spheres that make up the
square will then turn into gold rings. Once youÆve
collected all of the blue spheres, a Chaos Emerald will
appear.
BONUS STAGE
Hit the crank of the Gumball Machine to release special
items such as:
Barrier Shield: Sonic or Tails will be rewarded with a
shield, depending on the color of the Gumball
Spring Barrier: Grabbing a REP gumball will replace
the catapults.
Super Ring: These gumballs are worth 10 gold rings.
1-Up: Earn an extra life.
Black Bumpers: Bounce off these gumballs.
Clear Gumballs: The jokeÆss on you! Nothing happens if
you grab this gumball.
SONIC THE HEDGEHOG 3 - ITEMS
All items are enclosed by Monitors (they look similar to
Macintosh PCs)
Super Ring: A monitor worth 10 gold rings.
Invincibility: Badniks canÆt harm you once you get this
icon, but you can be squashed.
Flame Shield: Protects you from a fire attack. Press
any button twice to do a Fireball Spin Dash .
Water Shield: You can breathe underwater and bounce like
a ball.
Lightning Shield: With this shield gold rings will
gravitate towards you. The shield also protects you from
electric attacks. You can double-jump by pressing any
button twice.
1-Up: This monitor contains a Sonic or Tails picture and
is worth one extra life.
Robotnik: Complete Danger! Stay away. Causes loss of
rings or life.
________
=================================(________)==================================
*PART-6*
SONIC THE HEDGEHOG 3 - WALKTHROUGH
ANGEL ISLAND ZONE
ACT 1
Start off by going to the right past the Monkey Dude in
the tree. Continue right to the two ground spikes.
Stand on the right side of the second ground spike and
jump onto a vine. Jump from vine to vine until you reach
a ledge with a rock. Go right, pass the Bloominator and
stand on top of a large rock. From here, jump to the
right to a ledge with a Monkey Dude throwing coconuts.
Continue right; pass a rock, a ceiling spike, and a floor
spike. Push the rock from the right side to get into the
corridor underneath it. Bounce out of the corridor, go
right, and run through a loop. To get up the Big Tree
you need speed, so spin-dash to the right. Once out of
the tree, Dr. RobotikÆs Battery Blimps will burn Angel
Island.
Burning Act 1
Begin by going right; pass the four yellow bumpers and
jump across the gap. Continue right to reach the hand
slide. Slide down and Sonic will go in circles on the
hand slide. Jump off to the right and go through the
loop. Go right and bounce up on the yellow spring. Use
the big rock to jump up and to the left (Bloominator on
the ledge). Jump to the right and face the mid-boss. . .
Mid-Boss: Battery Flame Pod
Weapons: Flame thrower.
Movement: Hovers from the right side of the screen to
the left.
How to defeat: Spin-attack the top of the Battery Pod.
Wait for the pod to come down on the left or right side
of the screen. Hit 6-8 times.
ACT 2
Run to the right and spin-dash through the boulders.
Drop down into the water, then go right and jump into a
pond that has a Catakiller swimming in it. Destroy the
Catakiller and break the rock. Then, jump onto the
spring to catapult onto the platforms in front of the
waterfall. Jump up the platforms to the hand swing
(Rhinobot beneath it) and jump to the right. Keep going
right to the burning bar hand slide. Once you drop off,
go right and jump over the spike, floating platforms in
the water. Continue right and spin dash through the
boulders. Bounce up on the yellow spring and hold the D-
pad to the right to get onto the breakaway ledge. Go
right, into a room with a gray button that will make the
water level lower (jump on the button). Drop down to the
left and spin-dash to the right. Keep right, pass the
post marker and the Catakiller. Continue right and go
over the flipping bridge. Go up, near the yellow spring,
and then go left (tree branch here). Continue left by
spin-dashing through the curve and then go to the right.
Spin-dash right and youÆll go through the loops and make
a jump. Use the disappearing platforms to go up and to
the right. Bounce on the hidden yellow springs to go up
and left. Use the second set of disappearing platforms
to go left and then bounce up, using the yellow spring
(Hold to the left). Jump to the upper right and then go
right, over the breakaway bridge. Continue right and go
into the tunnel. Once out of the tunnel, a Giant Blimp
will chase you, so run to the right as far as possible to
face the Boss.
Boss: RobotnikÆs Flame Machine
Weapons: Fire Balls (Sho Ryu Ken!!).
Movement: Materializes from behind the waterfall.
How to defeat: Wait for Robotnik to come out of the
waterfall. When he hovers over the ground, hit the
bottom of the ship. Hit the ship before the flames come
out. Hit 6-8 times.
HYDROCITY Z0NE
ACT 1
Start off by going to the right and jump on the gray
button to open the blocks. Sonic will be shot out of a
tunnel by a strong current. Once Sonic lands, go all the
way to the far right to the Blastoid. Destroy the
Blastoid and the floor will collapse. Destroy the next
Blastoid and the floor will collapse again. Go right and
a strong current will push you out to the right, then
upward. Hold the D-pad to the right and then spin dash
to the right for a roller coaster ride. Once you stop,
watch out for the Bugernauts. Spin dash to the right up
two steep slopes. Destroy the Turbo Spiker and then spin
dash to the right for a quick loop. Continue right until
you reach a Blastoid. Destroy the Blastoid and the floor
will collapse. Drop down and destroy the next Blastoid.
Drop down again and go right until you reach a gray
button blocked by spikes. Hit the button when the spikes
are down. This will trigger the fans on the left to turn
on. Go up by jumping on the fans. Once the fans push
you up, grab the conveyer belt and go to the left. Jump
on the yellow spring and bounce up. Grab the top
conveyer belt and go hand over hand to the right. Jump
to the platform and then bounce on the yellow spring. Go
to the right and then go left up a slope. Hit the post
marker and then spin-dash to the right to face the Mid-
Boss.
Mid-Boss: Washsycal Machine
Weapons: Whirlpool (no damage to you, watch out for the
machine itself).
Movement: Travels left and right on the curved side
walls. Then goes to the center of the screen.
How to defeat: Jump over the machine when it attacks
you. Only hit the Washsycal Machine when it comes to the
center. Spin-attack it as many times as possible before
it starts the Whirlpool (canÆt hurt you). Hit 6-8 times.
ACT 2
Begin by spin-dashing through the blocks on the right.
As you roll, hold the D-pad to the right in order to run
up the slope that is out of the water. Spin-dash to the
right through another set of blocks, but beware of the
yellow wall spring. It could bounce you back to the
moving wall (left side) if you hit it. Drop all the way
down near a yellow floor spring. Spin-dash to the right
and then go through a set of blocks. Spin-dash again to
the right, over some spikes. Then spin-dash to the right
and break through the final set of blocks. Now get onto
the rotating cylinder by timing your spin-dash up the
curved wall. Jump up on the yellow spring and you will
be pushed up by some fans. Once up top, spin-dash to the
left for a quick slide. At the end of the slide, let the
hand grab you (or spin dash) and start you up a spiral
track. Go to the right, over the spikes. Watch out for
the Jawz enemy and continue right until you reach a Turbo
Spiker. Then spin-dash to the right for a roller coaster
ride.
Once the ride shoots you up, hold the D-pad to the right,
but watch out for the red spring. (If the red spring
knocks you down, get back up by using the moving blocks.)
Keep going right and get onto the rotating cylinder (time
your spin-dash). Jump on the yellow spring and use the
fans to propel yourself upward. At the top, spin-dash to
the left for a roller coaster ride. Once you are shot
into mid-air, hold right on the D-pad. Spin-dash right,
through the blocks, and then go left with a helping hand
(or spin-dash). Spin-dash right, then go up out of the
water and to the right. Use the rotating cylinders to go
up (watch out for the spikes). Use the fans to propel
you up and then spin-dash to the right. Hold the D-pad
to the right when you are in mid-air. Go right and then
use the rotating cylinders to go up. Use the helping
hand to shoot you off to the left for a roller coaster
ride. Hold to the right when youÆre in mid-air and then
go right. Use the rotating cylinders to go up. At the
top, spin-dash to the right to the meet the teenage
confused brain-washed Knuckles. Then go right and a
current will push you to the Boss.
Boss: Dr. RobotnikÆs Whirlpool !!Reverse!! Machine
Weapon: Drops depth charges into the water. Also sucks
up water like a reverse whirlpool.
Movements: Moves from right to left dropping charges.
How to defeat: Use the blasts from the depth charges to
bounce up and hit Robotnik. Or, wait for him to lower
and then hit him, but watch out for the whirlpool. Hit
6-8 times.
MARBLE GARDEN ZONE
ACT 1
Go all the way down to the bottom where the ground will
collapse. Spin-dash through the wall on the right and
youÆll hit a yellow spring. Continue right and watch out
for the spiked ball on a chain. Wait for the Tunnelbot
to drill up into the ceiling and then go right, to a
signpost. The signpost points up and right. Go right;
pass the mud pool and two Spikers. On the right side of
the second Spiker, there is a step with a blue object
sticking out of the ground. Spin-dash on top of the
object to raise some steps. Go up the steps and you will
see a sign post pointing left. Go left by running left
on the blue spin top near the sign post. Keep the spin
top even by pressing left and right on the D-pad. At the
rotating platforms, jump off the blue top and go left.
Use the next rotating platforms to go up and to the
right. You will then see a sign pointing right. Go
right until you reach a blue object sticking out of the
ground. Spin-dash on top of it and then jump on the
platforms that arise. Jump right onto a moving platform,
wait, and then jump right again onto another moving
platform. From here, jump right onto a platform moving
up and down and then jump to a second up-and-down
platform. Jump off the last platform and you should land
on a hill with a tree.
Go right and spin-dash through the breakable pole.
Continue right and get on the blue top. Run right on the
Spin top and collect the rings. (If you fall off the
Spin Top, you are unfortunately on your own, due to the
complicated layout of this Act.) Once you are above
ground, let the Spin Top the touch the ground and you
will go through a stone pole (must use the blue top to go
through the pole). Let the Spin Top go (do not touch the
D-pad) and you will, drop down a corridor and spin off to
the right. After you stop, continue right, and pass by
the Spiker. Spin-dash through the breakaway pole to
collect some rings. You stop spinning in front of a
statue head shooting arrows. Hit the flashing red spot
on the forehead of the statue three times in order to
move the ground beneath you. Spin-dash to the right and
you will run into a set of spikes. Jump onto the moving
platform and then go down. Go to the left until you
reach a yellow spring. Stand in front of the yellow
spring and the ground will collapse. Go right until you
reach a spiked ball blocking a breakable pole. Time a
spin-dash to pass the ball and break through the pole.
Again, time a spin-dash to pass another spiked ball. You
will stop in front of a blue object. Spin-dash on the
object to lower the floor. Go down to the left and run
left on the Blue Spin Top. Once the top stops, spin-dash
to the right up the hill (tricky but possible). Go
right, pass the two mud pools to reach a breakable pole.
Spin-dash through the pole to the meet the mid-boss.
Mid-Boss: Twin Drill
Weapon: Two drills that cause spikes to fall from the
ceiling.
Movement: Goes up into the ceiling knocking down spikes.
How to defeat: Wait for the drill to lower and then turn
its spikes up. Hit 6-8 times.
ACT 2
Start by spin-dashing through the breakable pole on the
right. Jump to the light blue ring and it will pull you
up. Then jump to the left onto the next light blue ring.
Jump right, onto a ledge that has two post signs (one
points up, one points right). Go right, past the Spiker
and go through the breakable wall. Wait for Dr. Robotnik
to leave and then continue right pass the Mantis and the
sign. Stand in front of the breakable pole to cause the
ground to collapse. Spin down the hill and then go left
to the Blue Spin top. Do not stop the top, but allow it
to touch the ground and go by itself. Once it breaks
through the ground, spin-dash to the right (watch out for
the spike pole). Jump up onto the rotating platforms and
jump to the ledge on the right. Watch out for the spiked
ball on a chain. Go right until you reach a Mantis. On
the right side of the Mantis, spin-dash on the blue
object. Go up the steps that appear and jump onto the
moving platform. Jump off to the right and go to the
Blue Spin top. Get on the spin top and run right.
YouÆll hit a spring, go up a corridor and then fall off.
Go right and jump onto the rotating platform. Go up and
left to spin-dash on the blue object. Go to the far left
to jump on a light blue ring. (Jump before the ground
collapses. If you do not make it, just go right and
start over from the platforms.) Jump to the right onto
another ring and you will come up near a yellow spring.
Jump on the spring and keep going right, through two
funny loops. After the second loop, go left to the sign
post pointing up and wait for the moving platform. Jump
left to two stationary platforms and then jump to the
left from the last platform. Watch out for the spiked
ball on a chain. Go to the left, pass the Mantis and
jump onto the rotating platforms. Jump off the platforms
to go down and to the right. Go right until you reach
the statue head shooting arrows. Hit the flashing red
spot on the statue three times and the ground will move
away. After you fall, go left and hit another statue in
a similar spot to allow you to leave. Spin-dash through
the breakable poles on the right. Go right, past the
Mantis, until you see a blue object sticking out of the
ground. Continue right and jump onto the rotating
platforms hovering over a mud pool. Use the platforms to
get on the Blue Spin Top. Ride the top into a spring and
through a corridor; just do not try to direct the top.
When the top stops (near a post sign pointing right),
jump off and go over some spikes. Spin dash through a
breakable pole and then hit the statue head three times
on the flashing red spot. Go left after the ground moves
away and spin-dash on the blue object. Go to the left
and wait for Dr. Robotnik to appear, then leave. You
should now hear a constant rumble.
This represents the Dash. You need to run as fast as
possible before you are crushed. To get through the
Dash: Spin-dash through the breakable pole on the left.
Go right and wait for the ground to collapse. Spin dash
left, drop down, and then go right quickly before youÆre
crushed. (End of the Dash)
Go up and to the left. Continue left and pass by the
rotating spiked pole. Spin-dash on the blue object to
raise some steps and then go right to the moving
platforms. Continue right and spin-dash through the
breakable pole to meet Robotnik...in the sky?!!
Boss: Dr. RobotnickÆs Jet Drill
Weapons: One mighty drill.
Movement: Flies into the background and then comes from
above, below, the left, or the right.
How to defeat: Hit the bottom (if youÆre Tails) or the
top (if youÆre Sonic) of the Jet Drill. Robotnik will
come onto the screen in the direction he scaled back in.
If he scaled back left, heÆll come from the left.
CARNIVAL NIGHT ZONE
ACT 1
Start off going to the right and slide down the huge
candy cane pole. Continue right, pass the turning Grid
pole (looks like a grid turning). Go to the far right,
past the blowers (keeps you in the air), to a cannon.
Jump in the cannon and shoot Sonic off to the left by
pushing A, B, or C. YouÆll land near a rotating barrel.
Go left and jump on a Balloon platform. Jump up and down
to make the Balloon platform rise. Go to the right and
use the Grid pole to go up and left. Go left, pass the
ceiling and floor bumpers to reach a balloon platform.
Jump up and down on the balloon platform to go up and
then to the right. Go right to the airlift teleporter.
Once teleported up, run to the magnetic speed wheel on
the left. Jump up to it and then jump off it to the
right. Go right and break through the checkered wall.
YouÆll go down a twisted tube and you will not be able to
see yourself.
Note: At this point, unfortunately, the level becomes
split in many directions. The tube has the option of
shooting you to the left or right. To explain what
direction to go would cause more confusion due to the
fact the screens are very similar.
Mid-Boss: Self D-Struct Machine
Weapon: Flying pod.
Movement: Pod bounces off of everything.
How to defeat: Hit the main portion of the machine and
let the flying pod hit it. This will cause the machine
to self D- struct. Has to hit itself 6-8 times.
ACT 2
The screens in this level look very similar. It would
cause more complications to explain the directions. Just
feel assured that there are no dead ends. If you are
stopped, always remember there is some way out. One
problem you may have is with the huge rotating barrels.
Push the D-pad in the direction the barrel is going (up
or down) and that will make it move.
BOSS: Dr. RobotnikÆs Orb of Light
Weapon: Energy Orb. Has the power to channel massive
energy and then create a Electric Cyclone.
Movement: Drops the Energy Orb and creates a electric
cyclone. Then heÆll drop down to retrieve the Orb.
How to defeat: Hit Dr. Robotnik every time he drops down
to retrieve his Energy Orb.
ICECAP ZONE
ACT 1
First just allow Sonic to go through his ski lessons, and
then spin-dash to the right. Use the spring to push the
cart up. At the height of the cart, jump to the right.
Spin-dash through one of the ice blocks, and then jump on
top of the blocks. Go right and hit the gray button to
make the ice collapse. Drop down and spin-dash to the
right to slide down the infinite hill. From the right
side of the slide, jump onto a ice platform. The ice
platform will slide down and then stop. Spin-dash right
and bounce up to the right by using the red spring.
Spin-dash to the right and use another red spring to
bounce up to the left. Spin-dash toward the cart (from a
distance) and jump off to the left at the maximum height
of the cart. Spin-dash toward the other cart, and jump
off to the right. Jump to the left and use one more
cart. At the maximum height of the cart, jump to the
right. Spin-dash to the right and youÆll see two huge
blocks of ice going up and down. Jump on the one on the
right. Wait for it to drop and for the left block to go
up. At that point, drop to the left and quickly go
right. YouÆll slide near a row of spikes. Jump from
spike to spike as they fall from the ceiling. At the far
right, jump on the red spring and hold to the left.
Slide down to the left and start running up to the right.
Push the ice platform to the right and then jump up on
it. Stay on the platform. Once it stops, jump on the
red spring and hold to the right. Spin-dash to the right
and hit the gray button to make the ice floor collapse.
Drop off to the right and start running left. Go to the
right and spin-dash toward the cart. Use cart after cart
to until you reach the last cart which will break away
from its chains. (To get from cart to cart is tricky.
Use the wall springs to bounce upward. Hit the spring
and then press up on the D-pad.) When the breakaway cart
stops, jump out and go right, to meet the mid-boss.
Mid-Boss: Snowball
Weapons: 8 snowballs.
Movement: Swoops down from the upperright to the
upperleft.
How to defeat: Hit Snowball when its snowballs are not
around it and Snowball lowers a little.
ACT 2
This level is not hard at all. You need to make your way
to the far right. YouÆll go through loops and tunnels
and maybe under ground (depending on which path you
take), but you still need to go to the far right. There
are some obstacles that may get in your way such as, snow
piles that Sonic needs to spin-dash out of and huge
slings. Jump in the middle of the slings and then press
the D-pad in the direction the slings are going (up or
down). Other than on the huge slings just keep going to
the right and over everything until you reach the Boss.
BOSS: Dr. RobotnikÆs Insta-Freeze
Weapons: Freezing ice jets.
Movement: Goes left and right.
How to defeat: Hit the spot the Freeze gas comes from.
Only do it when the gas is not there.
Hit 6-8 times.
LAUNCH BASE ZONE
ACT 1
Start by going right, over the huge turning cylinder, and
then jump on the hook near the Ribot. Jump off the hook,
go right and get into the elevator transport. Go left,
pass the Orbinaut and jump into the Cup transport. Jump
right when the cup stops and hit the Ribot. Go right and
enter the yellow building. Use the moving platforms and
go up. At the top, go left and hit the red button to
lower the red striped panel. Go right and get in the Cup
transport. Once the cup stops, go left pass the Orbinaut
and get into another Cup transport. The Cup will spin
around and then fly off to the right. Go right and exit
the building, after you fall out of the cup. Go right to
a Fire Blower and drop straight down. Continue right and
hit the red spring. YouÆll land in a cup. Jump out of
the cup and roll down to the right for a ride.
The Ride: YouÆll hit a red spring, jet through a jet
booster, hit a bumper sling, go through another jet
booster, hit another bumper sling, and then drop near a
Ribot.
After the ride, go left over the huge turning cylinder
and enter the yellow building with spikes on the front.
Jump on the platform and it will rise up. Go left to
exit the building and then hit the sling bumper. YouÆll
land in a Cup transport. Jump to the right when the cup
stops and enter the yellow building with spikes on the
front. Go right and hit the red button to open the red
striped panel. Go to the far right to exit the building
and then jump on the hook. When the hook stops, go right
and walk into the jet booster. In mid-air, hold to the
right. Go right and jump off the edge to reach a ledge.
(If you fall, it is very difficult to get back. Sonic 3
has huge levels.) Go right and hit the bumper sling.
Jump over the next bumper sling and continue right, over
a huge turning cylinder. Exit the building and jump into
an elevator transport. Once the elevator stops, go left
and drop down the platforms to hit the red button. Drop
on the red stripe panel and go right, into a cup. Spin
to the right when the cup stops and you will go through a
couple of jet boosters. Enter the yellow building when
you stop. Bounce up and to the right on the hidden
yellow spring. Jump left onto the moving platform and
then jump into the Cup transport. Jump into another cup
on the right to meet Knuckles (you do not fight him).
HeÆll throw a bomb, so jump to the right and get out of
the building. Go right into the next building to face
the mid-boss.
Mid-Boss: SwingÆm Spikez
Weapons: Two arms with spikes.
Movement: Mindlessly wanders on the screen.
How to defeat: Hit Spikez when its arms are in. Hit
from the left or right 6-8 times.
ACT 2
Go right and drop down between the two platforms. Go
left, and bump into the red spring. YouÆll spin off to
the right and hit a yellow spring that will launch you
upward (hold the D-pad to the right). Go up and to the
right past the Fire Blower. Keep right and bump into the
red spring. Go left into the yellow doorway (just a
doorway, no building). Continue left, over the huge
turning cylinder, and jump on a hook. Once the hook
pulls you up, jump off and bump into the bumper sling for
a ride. Jump to a hook on the right after the ride
stops. Jump right to the moving platform and then jump
to the ledge. Go right, jump on a moving platform and
then jump to another moving platform. Jump to a ledge on
the right, from the second platform. From here, drop off
to the right and then go right to a Ribot and Fire
Blower. Destroy the Ribot and then drop down past the
set of Fire Blowers. Go left until you reach the evil
Robotnic icons. Spin-dash over the icons to get into the
purple checker tunnel. Go through the tunnel and hit the
red button to drop the red stripe panel. Go back through
the tunnel and then drop down the first gap. Drop down
past the Fire Blower and spin-dash right for a short
ride. At the end of the ride, youÆll land on a platform.
Drop down the platforms; once youÆre underwater, go
right. Spin-dash through the purple and light-green
block (rounded). Go right until you reach a red spring
underwater. Bounce up to the right, and then go right.
Continue right until you reach some spikes. Jump right
over the spikes and then spin-dash through a purple and
yellow block (rounded). Go back left and go down the
water drain for a drain ride. When the ride stops, go
left past the Ribot and watch out for the lasers in the
yellow doorways. Go left over the huge turning cylinder.
Continue left until you reach two yellow springs. Bounce
up and go left into a Cup transport. Jump out to the
left and then go to the very far right until you reach a
Ribot. Continue right until you reach a hook, but do not
jump to it. Instead, drop off the edge, and then spin
dash to the left. YouÆll end up near a Cup transport.
Jump in the cup and then go right, pass the Ribot and the
Orbinaut. Continue to the far right until you reach a
yellow spring that will bounce you into a Cup transport.
The cup will spin off to the left. Jump to the hook on
the right. Once the hook goes to the left, drop down and
go to the far right. Jump into the Cup transport above
you and then jump into the next cup. Jump to the right
from the last cup and continue right to meet the Boss.
Boss: Dr. RobotnikÆs Cannon Baller
Weapons: One big cannon ball.
Movement: The Dr. is stationary while the ball shoots to
the left and comes back.
How to defeat: Use the panel that releases the cannon
ball to hit Dr. Robotnick. Hit 6-8 times.
Final Mid-Boss: Triple Score
Weapons: Lasers and a tiny spiked orb.
Movement: Comes up from the left or right side of the
screen.
How to defeat: Spin-attack the tops of all three
sections.
Final Boss: Dr. RobotnikÆs Squeeze Tag Machine
Weapons: Two huge arms and spikes.
Movement: Moves right to left at the bottom of the
screen as an attack. Also tries to grab you.
How to defeat: Hit the Dr. as he comes from the left
side of the screen, going off to the right or vice-versa.
TWO-PLAYER MODE
Grand Prix Mode: Experience all five of the 2-player
Zones as you compete against a second player and race
against time.
Match Race: It's a race against time as you compete
against a 2nd player in any one of the two-player Zones.
Time Attack: This is a 1-player practice mode that will
help you prepare for 2-player competition. Practice in
any one of the five 2-player Zones.
SONIC THE HEDGEHOG 3 - TWO PLAYER WALKTHROUGH
Azure Lake: Go right, through the loops and hold the D-
pad to the right. Go left and then down. Then go right
for the start pole.
Balloon Park: Go right, through the loop and drop down
the moving hole. Go right and bounce up on the yellow
balloons. Hold the D-pad to the right in mid-air to go
to the start pole.
Chrome Gadget: Go right and then down on the moving
platform. Go right and use the air blowers to go up to
the gray button. The gray button makes it easier to go
right (red spring comes out). Go down the bumpers and
the go right, to the start pole.
Desert Palace: Just hold the D-pad to the right. Press
jump to get out of the Quick sand.
Endless Mine: Go right and bounce up on the red spring.
Go right and spin attack down through the yellow rocks.
Keep right and youÆll go back to the start pole.
SEGA OF AMERICA March 25, 1995 ALL RIGHTS RESERVED
________
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*PART-7*
SONIC SPINBALL FOR GAME GEAR - General Description
SONIC SPINBALL - 4 Megs - 1 Player - Rated: GA
Pinball Pandemonium!
Furious pinball action sends Sonic the HedgehogTM whirling into his latest battle!
Sonic invades Dr. Robotnik's volcano Veg-O-Fortress to save his pals from
becoming robots!
* Sonic soars just like a pinball! He spins for tricky attacks and bounces. Then
jumps to save his hedgehog hide from Robotnik's henchmen!
* 4 rounds of fierce flipper action. Sonic bumps and jumps through the Toxic
Caves, Lava Powerhouse and the Machine to the thumping fight with Robotnik.
* The "animal with attitude" defies gravity in the wildly spinning Bonus Cages.
Sonic can reach for the rings or try to gain the harder but way more valuable
Mystery Treasures!
SONIC SPINBALL FOR GAME GEAR - GENERAL TIPS!
Spin Dash: Hold down the D-pad when Sonic is standing.
Press and hold button 1 or 2, then release the button to
dash.
Status Strip: Press Start to pause the game and a status
report will come across the top of the screen. The strip
will inform you about:
How many points you have
How many continues you have
How many lives you have
How many Emeralds you have
SONIC SPINBALL FOR GAME GEAR - QUICK HINTS!
Flashing lights shape like arrows point in the directions you should go.
You can slow Sonic's roll or curve him slightly in mid-air with the D-pad.
Chaos Emeralds do not have an order that you must collect them in.
In Stages 1 and 2, the left and right sides are mirror images of one another.
Points are acquired by hitting various items and targets.
Get as many points as possible in the Bonus Stages.
________
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*PART-8*
SONIC SPINBALL FOR GAME GEAR - EMERALD LOCATIONS and WALKTHROUGH!
Stage one Three Chaos Emeralds
From the main room (the room you start in), go up one
room to a second pair of flippers. In this room, hit the
blue button placed on the left and right walls to open up
the sewer tubes. This will also drain the slime from
around the center Chaos Emerald. On this stage, there is
a room that gives you access to all three Chaos Emeralds.
To get there, use the small sewer tubes on either wall.
The sewer tubes lead to two mirror-image rooms. One is
on the left side of the Chaos Emerald room, the other is
on the right. In each room, there is a small room in the
upper level with one flipper. Use the flipper to flip
Sonic in the direction of the flashing arrows going up
that lead to a teleport. The teleport leads to the
Emerald room. You start off in the Emerald room on a red
spring. Push button 2 to spring Sonic off. In the
portion of the room with two flippers there are two
teleports. Each teleport leads to an Emerald. (There are
two in this room!) Another Emerald can be found, if you
drop straight down in between the flippers. This will
lead you to the Emerald that was surrounded by sewer
slime.
Once you have all the Emeralds, go into the room that has
the teleport for the Emerald room. Use the teleport next
to that teleport and it will give you access to the Boss.
The boss: Dr. Robotnik
Use the two flippers to make Sonic hit Dr. Robotnik.
BONUS ROUND (See General Tips)
Stage two: Three Chaos Emeralds
First open the latch door in the upper right by hitting
it three times. In the first Steam area, use button 1 or
2 to go up the tube and collect the 1st Chaos Emerald. If
you drop down after collecting the Emerald, bounce back
up the tube. This time hold to the left or right (notice
the emeralds on the left and right of the tube). Spin
dash either left or right into a second Steam area. The
tube in this room leads to the Boss, but first you have
to get the other two Chaos Emeralds. From this room you
can enter two other rooms that are mirror images of one
another. In both rooms you have to hit the button near
the launcher to get the other Emeralds. The button is on
the left or right depending on what room you are in
(button is on the side nearest to the Steam room). Hit
the button 3 times to drop into an Emerald shaft and
immediately start tapping button 1 and 2 to activate the
steam shooters on the wall. This will push you up the
Emerald shaft towards the Chaos Emerald. After you
collect all the Emeralds, go to the 2nd Steam room and go
up the tube.
The boss: Robo Boiler
The Boss is located up above the second Steam area.
Defeat the Robo-Boiler heads by hitting the 2 faces
inside the cylinder (hit each face 6-8 times). Once each
face has fallen out of the cylinder, the boss is
defeated.
BONUS ROUND (See General Tips)
Stage three: Five Chaos Emeralds
There is one emerald to the right side of main room,
inside a chamber. To get the Emerald use the pair of
flippers on the right side. Another room is located to
the right. Enter the room through the chamber wheel and
go up to the very top by using the flippers. Flip Sonic
up to the moving platform. Stand on the left edge of the
moving platform and drop into the tube on the left to
get a Chaos Emerald. Then you will drop into a room full
of cells. Unlock the center cell and a Chaos Emerald
will drop out. Drop down and pick up the emerald
(directly below the center cell). Now slide down the
tube on the left side. You will slide into yet another
Chaos Emerald and then land inside another room (hold the
D-Pad to the left while sliding). Now from the bottom of
this room, go up to the second flipper on the left and
flip Sonic to the right into a corridor that has another
Emerald, inside a chamber. After you collect all the
Emeralds, go to either room on the left or right side of
the main room and go up. Continue up in either room
until you see the Krondor holding a string. To open the
way to the boss, hit the Krondor. Drop down and you will
then shoot up to the Boss.
The boss: Veg O Machine
Bounce Sonic to either the left or right side of the Veg-
O-Machine. On both sides there is an influx tube that
Sonic must hit 8-10 times to break (bounce in between the
electric field and the glass pipe). After both pipes are
gone, flip Sonic into the Veg-O-Machine through the
bottom opening. The Machine is destroyed once the light
bars on both the left and right side are out (bars
located inside the Veg-O-Machine).
BONUS ROUND (See General Tips)
Stage four: Five Chaos Emeralds
In the main room (the one you start off in), there is a
Chaos Emerald at the top of the room blocked off. To get
it, hit the bars in front of it. Another Chaos Emerald
is inside a room to the left of the main room. In order
to get the Emerald, follow the arrow to the left and you
will be shot into the Emerald. Also on top of this room
there is a Chaos Emerald (use the flippers to go up and
get it). There also is a room to the left of the main
room. To get the Chaos Emerald in this room, hit the
trigger on the right side by following the arrows
pointing right. Then go up above this room to get yet
another Chaos Emerald. After you have the all the
Emeralds, go up by using the floating springs.
The boss: Dr. Robotnik
Once you're in the room with the boss, first go up and
jump on the spinning wheels on the far left and right
side. Sonic will run on top of the wheels to destroy
them. Now use the flippers to bounce Sonic into Dr.
Robotnik and defeat him to finish the game.
SEGA OF AMERICA⌐ March 12, 1995 ALL RIGHTS RESERVED
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*PART-9*
SONIC CD - CONTOL INFORMATION!
Super Sonic Spin Attack: Hold the D-pad down while
Sonic is running.
Super Peel Out: Make Sonic stand still, then hold
the D-pad up and press Buttons A, B, or C.Release the D-
pad to make sonic run quickly. Sonic can be damaged if
touched by an enemy.
Super Spin Dash: Make Sonic stand still, then hold
the D-pad down and press A, B, or C. Release the D-pad
to have Sonic rool into a ball and shoot down the path.
Sonic can not be damaged while spinning in a ball.
Note: In order to make the future safe from Dr.
Robotnik, you must go back to the past and look for two
things. There is going to be a machine making a hologram
of Metal Sonic kicking one of Sonic's animal friends.
If you jump on the machine that is projecting the image,
that is half of your good future. The other half is a
machine that kind of looks like a gray cage with yellow
lightning for bars. If you destroy both of these
contraptions, you will make a good future in that zone.
When you make the first two zones of every stage into
good futures and you collect all seven Time Stones from
the special stages, you will be able to go through an
additional seven stages that are completely different
from the previous seven stages. These tips are for the
first seven stages.
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*PART-10*
SONIC CD - FULL LEVEL WALKTHROUGH!!
Palmtree Panic
Zone I
When you start on this level, run to the right on the
platform you start on. Go down the hill, looking out for
the mosquitoes. Gain some speed, and run up the ledge so
the screen turns shoots sonic up the wall. Do not hold
any direction on the D-pad and you will land right next
to a lamppost.
Continue right and watch out for the falling path. You
will eventually come to two monitors with 10-rings and a
shield. Jump on the red spring and hold right on the D-
pad. Be careful of the breakaway platform at the top or
you will fall back down. Go to the right side of the
platform, and jump on the floating platform. Jump to
three more platforms to the right, then make a blind jump
(when you cant see the ledge you are jumping to) to the
right to land on the ledge. Continue to the right, and
walk through the lamppost.
Be careful not to step on the yellow spring after
crossing the log. Jump over the spring and fall down a
long way to the bottom. If you walk to the right, there
is a "past" lamppost you can use to go to the past. Walk
to the right until you get to a platform with a yellow
spring on it. Jump on it and hold to the right to get to
another yellow spring. Land on the ledge to the right.
Fall off the right-hand ledge, and boost yourself up the
hill with the yellow spring. Run down the hill and up
the ledge so the screen turns and shoots sonic up the
wall. You should land near a lamppost with a "past"
lamppost right above it . Go right from the lamppost and
get the 10-ring monitor. When you go up the hill,
Princess Sally should be waiting there for you to give
you a hug. Continue right to the goal.
Zone II
At the beginning of the round, use the yellow spring on
the left and fall off the ledge to the right. Be careful
if you hit any of the springs, because you want to stay
on the lowest path. Keep heading right through the loop
and past the waterfall. At the far right, you will come
upon a set of red springs. Jump on the second one. When
you land on the platform directly above you, jump up to
the platform on the upper right. Continue right, past
the yellow spring. You need to gain speed as you go down
the hill to make it through the loop. Go through the
circle path to gain momentum for the big jump. If at all
possible, try to land on the ledge with the palm tree
with the spring right behind it. Walk right from this
point. There will be a swinging platform on the right
side of the platform. Jump on the platform, and jump
over the two yellow springs to the right. Pick up the
shield monitor and continue right. If you need it, there
is an invincibility monitor on the top platform.
Jump over the "future" lamppost, and land on a platform
with a log on the right. Keep heading right past the
lamppost. Jump on the yellow spring and land on a small
green platform. Jump in the hole in the wall to your
right, and sonic will go through some speed tubes. To
the right to the exit of the tube is the goal.
Zone III
At the beginning of the round, have sonic walk right and
pick up the rings. Jump up to the platform, and walk
left to pick up more rings. Jump on the red spring.
When you land on the platform, walk right and get the
invincibility monitor. Continue to the right and fall
off two ledges (making sure to run up the hill from the
first ledge). Continue walking right until you come to
two loops in a row. When you go through them, you will
encounter the first Dr. Robotnik boss. To beat him, you
must hit the black part of the bubble Dr. Robotnik is in.
All it takes is three hits to defeat him. After he flies
away, do your Super Peel-out and race through the loop.
Go down the chute and hit the orb with black and yellow
stripes to beat the goal.
Collision Chaos
Zone I
When you run towards the right side, you will see
Princess Sally. Go right until you see the path that is
blocked by spikes. If you wait a second, Metal Sonic
will fly through the spikes and take princess Sally away.
Race down the tube and try to land on the silver platform
on the way down. Jump to the right, and don't bother
with the Speed Shoes Monitor. You don't need them. Use
the red spring to the top. If you want a Shield Monitor,
hit the red spring on the platform (it will also make
Sonic eligible to go to the past). Go up to the platform
on the right, and jump up to the level above the bumper.
Keep jumping from platform to platform towards the right.
Go into the shaft.
When you come out of the shaft, you should go to the
lowest platform to the right of where you shot out of the
tube. Walk right on the path until you get to the red
spring. When you hit the third spring, hold right on the
D-pad to land in a area with bumpers and a 90 degree hill
on your right. Use the red spring to run up the hill and
land on the platform on the right with the red spring and
pinball flipper. Use the flipper to get over the right
side wall. Don't go over too far to the right. You
should land in a chute with rings in it. Go through the
chute and land on the platform with the yellow spring on
it. Use the yellow spring to bounce to the right over
the spikes. You will eventually go up a small hill.
You can fall down the shaft and get a few coins.
Continue on the same path to the right. Do not jump on
the red spring. If you want to go to the past, jump on
the yellow spring and go back and forth on the loop to
time warp. If not, then keep going to the right. Fall
down the ledge, but don't let the spring push you up the
hill. Stay at the bottom and keep moving right, past the
moving spiked balls. Go past the lamppost, and up the
chute. Step on the yellow spring and use the flipper to
catapult you to the far right. This is a huge area with
a lot of circular bumpers and red springs at the bottom.
Go to the far right and at the bottom is the goal.
Zone II
At the beginning of the round, walk right. Fall down the
tube with the rings in it, and let Sonic fall into the
room with the red springs. Don't bother breaking the red
orbs above you. You can in the shaft on your right.
Land on the lower right ledge and continue right, past
(the "Past" lamppost). Use the yellow spring to boost
you up the hill. If you push right, you can walk through
the secret path in the wall. Go down to get a shield
monitor, and then go up to the top. Use the red spring
to bounce to the top. At the top, fall down the right
side of the hill. At the lowest point, go right on the
small green platforms. Be careful of the grasshoppers,
and continue right. Jump over the "future" lamppost, but
make sure to go through the regular lamppost right next
to it. Continue right past the spiked balls.
Go up the chute, and continue right along the bottom
path. At the far right, use the red springs to boost
yourself up to the pinball flipper. Then use the pinball
flipper on the left side to jump on the right side with
the yellow spring and bumper. Go into the chute on the
right. Break the red balls, and go into the first chute
on the right.
When you get to the lower right platform, you can walk
through the wall. Get the shield monitor on the lower
right. Then continue up and jump on the red spring. Run
down the ledge you land on to the right and you will see
the little green platforms again. Jump to the right.
You can either use the red plungers or the pinball
flipper to go to the right. Go to the bottom path, and
watch out for the spikes coming out of the ground. Go
through the chute, and the goal is to the right.
Zone III
At the beginning of this round, walk right and collect
the rings on the ledge. Then go into the chute. After
you pick up the 10-ring monitor, jump into the chute
below you. Be careful of the spikes, and walk right. Hit
the silver barrier to make it explode and disappear. When
you hit the red spring, you will be in Dr. Robotnik's
pinball maze. You must make it to the top where a
platform will appear beneath you. Then you have to jump
up and hit Dr. Robotnik three times to defeat him.
Tidal Tempest
Zone I
At the start, have Sonic run down the steep hill. When
you fall into the water, stay on the left side to fall
into the tube. When you come out of the tube, grab an
air bubble, and walk right. Walk to the far right, and
you will get a shield monitor. Jump up, and you will get
caught in a current that will sweep you up to the top.
Step on the switch, and continue up and right. Don't
step on the yellow spring. Keep going right and step on
the yellow spring on the far right. Land on the right
hand ledge, and go up the stairs to the right. Keep
going to the right, and watch out for the green
dragonflies. Walk over the lamppost, and jump to the
ledge on the right. Continue to the right, and jump over
the next gap. Keep going to the right until you come to
a huge gap with a "future" lamppost on the other side of
the wall. Go down the pit and you will land in water.
Walk to the right and look for the tube. On top of the
tube is a yellow spring. Use it to jump to the right
(hold right the whole length of the jump). You should
land next to a wall. Proceed right and be careful of the
spiked ball on the chain. Keep going from platform to
platform until you see water squirting up from the floor.
To the right is the goal.
Zone II
When you start off, the wall will push you to the right.
Jump through the waterfall, and hopefully you will land
on a ledge that has a 10-ring monitor and a shield
monitor. Jump onto the ledge in the middle of the
waterfall. Then fall down the pit towards the left side
wall. When you land on the blue ledge, jump to the right
to reach the platform. Have Sonic run down the hill,
and watch out for the spiked ball. Keep going down
towards the right until you see a blue face spitting out
blue fireballs. To the right, there are big moving blue
blocks below the fireballs. You have to fall down and go
right. When underneath the water, fall toward the right
until you see a lamppost on the ledge. Go through it and
continue to the right. Jump on the yellow springs to go
to the top. At the top, step on a switch on the left to
open a doorway to a room with two 10-ring monitors.
Continue to the right and fall straight down the ledge to
not get hit by the blue fireballs.
Proceed right and fall down the ledges to the right.
When you fall all the way down, Sonic will be submerged
under water. There is an invincibility monitor, and a
10-ring monitor to the left. Walk right, jumping over
the switches.
You will come to a log floating on the water. Jump on it
and the water will rise. The log will move to the left
and right when you push the D-pad in that direction.
When you get to the top, jump on the switch and then jump
in the water. Fall down the left side of the wall and
step on the switch at the bottom. Step on the other
switch to the right to activate the current. Go right or
you will be swept away in the current. When Sonic grabs
onto the pole, push up on the D-pad to move him up. Then
use your jump button to let go. Continue right, past the
moving blocks. Be sure to pick up air along the way.
Jump on the yellow spring to boost yourself on top of the
moving blocks. From here, go left onto the path with the
yellow spring. Shoot yourself up the passageway with no
water to get to the upper right ledge. To the right is
the goal.
Zone III
When you start out, run down the hill to the right. Keep
going down and to the right as far as you can. When you
get to 10-rings on top of each other, go up. At the top,
go right and jump on Dr. Robotnik as he goes down the
chute. The object is to chase him. When you see the
invincibility monitor, grab it, and go for Robotnik. He
will lead you to a room where bubbles will form around
his machine he is riding in. Here, you are supposed to
jump and hit the bubbles without getting hit by the white
balls coming from the bottom of his ship. Once you can
jump through the bubbles, hit his ship once to defeat
him.
Quartz Quadrant
Zone I
When you start off, walk to the right and jump on the
green moving platform above you. Take one more platform
up to the top and jump to the right. Walk to the right,
and you will see a moving platform with a glowing arrow
on a sign. If you move in front of it, the sign will
change direction, as well as the walkway. Continue right
along the top of the ledge until you see a "past"
lamppost and a moving platform. Jump on the moving
platform to the right and keep heading right. Go into
the chute on the right. When you land on the right
ledge, walk up the hill and through the lamppost. Keep
Heading right into the green area with the sky in the
background. Jump over the pit and keep heading right.
When you go to the far right, you will hit a yellow
spring that will catapult you to the right side. Jump up
to the platform with two yellow springs on it, and then
jump up to a high ledge with four rings in a chute. Jump
into the chute, and let it shoot you to the bottom. On
the bottom floor of the huge open area, head right to the
goal.
Zone II
When you start off, walk right and fall down the small
gap. When you land on the ledge, walk right on the
moving platform. Behind the green crystal is a yellow
spring. Use it to jump up to the upper right. On the
ledge is a shield monitor. Underneath it is a red spring
you will need to use to jump the wall to your right. Run
down the hill and stop before you hit the red spring.
Instead, jump on the yellow springs above you. Go into
the small chute on the right. The yellow spring will
safely bounce you to a ledge on the upper right. Keep
going right, past the green bendable bridge. Walk through
the lamppost and you will come to a red ledge. Make a
blind jump to the right and land on a green and red
ledge. Jump to the top and jump on the small green
platform to the right. Keep jumping from platform to
platform to the right. You will see a small green
platform to the lower right. Jump on it, and then jump
up to the ledge with the yellow spring. Use the spring
to go to the chute in the upper right.
When you go through the chute, you will also go through
a see-through twisty chute. Once you land on the bottom
ledge, walk right. Jump on the red spring on the far
right. Clear the spikes at the top of the jump, and land
in a path with a shield monitor. Get it and jump on the
red spring to the right. Cross over the lamppost and
jump the big chasm to the right (where the "future"
lamppost is). Go into the chute on the right and you
should end up in another chute. When out of the tube,
drop down and go right to the goal.
Zone III
When you begin this level, hit the red spring and Sonic
end up on a yellow spring. Bounce to the right, to a
ledge with a 10-ring monitor. If you want to find
another 10-ring monitor and a 1-up monitor, use the
yellow spring to bounce off the ceiling while moving to
the right. Drop off the ledge, and then fall straight
down to the bottom. Walk to the right until you come to
a dead end with a red spring. Jump on it. You will jump
high enough on it to land on a ledge. Once on the ledge,
walk to the right and jump across the gap to get the 10-
ring monitor and invincibility monitor. Fall down the
ledge and you will land on a path moving toward the
right. Hit the 10-ring monitor and continue right to
find Dr. Robotnik. The trick to defeat the evil Robotnik
is only to hit him once. After you hit him, he will
lower his ship with the yellow and black stripes towards
the bottom of the screen. Stay as close to Robotnik as
possible. When the orb lowers down, push left for a quick
second and hit your jump button to avoid the spikes at
the left and the spiked balls on the right. Run back
over to Robotnik and repeat the procedure until the floor
of Robotniks machine gets too hot and explodes.
Wacky Workbench
Zone I
At the beginning of this round, run to the right and fall
down the ledge. Keep going to the right and use the
yellow spring to shoot you up the ledge. You will now
see the checkered blinking floor. When you touch it, you
can bounce very high into the air. You must use the
floor to get you through the level quicker. As soon as
you touch the floor, press right on the D-pad. It is
programmed into the game so you will pass through some
platforms. Just walk off of them and press right on the
way down. At the far right is the goal.
Zone II
At the beginning, jump on the gray platform and Sonic
will move fast on the platform to the right. If you do
not touch the D-pad, Sonic will pick up a lot of rings.
At the bottom, there will be a big wall in the way. Use
a spring to boost yourself up to a moving platform. Use
the platforms to get to the upper left. The yellow
spring will boost you up the chute. Walk right and you
will go into another chute. Jump off the spinning wheel
to the right and drop off the ledge. Watch out for the
line of spiked balls floating around. Continue to the
right to more ledges you have to go down. At the bottom
is a 10-ring monitor. Walk to the right and go through
the lamppost. Be careful of the wiring in the
background. When it starts to flicker, get out of the
way. Drop down to the glowing floor, and bounce yourself
up high to the right If you get stuck on the orange beam,
jump when you are on the side of the beam you want to get
off on. On the far lower right, there is a passageway
you have to go through. Go down the ledges and walk
through the lamppost. Keep going down and to the right,
until you get to two spinning wheels on top of each
other. Exit on the top wheel to the right . Use the
glowing floor to boost yourself up to the ledge in the
upper right. To the right is the goal.
Zone III
Run to the right, and use the glowing floor to jump up
high in the air to moving platforms (make sure you jump
in the middle of the pathway going up. Jump over the
wall, and continue to the far right. In the lower right
corner is where you will find Dr. Robotnik. Jump up and
hit Robotnik once to make him run. Avoid the boulders as
best as you can. When the three big chunks fall on the
ground, jump on the one in the middle. When they spring
up, jump on the platform above you(it helps to jump to
another block on the way up). Repeat the procedure for a
few floors. Soon spikes will come down on you. When you
see Robotnik at the top, jump and hit him one last time
to defeat him. NOTE: When you hit Robotnik, he does not
flash when you hit him, so don't worry.
Stardust Speedway
Zone I
At the beginning of the round, look for the yellow
springs hidden behind the horns. You can usually get a
few rings if you find these. Walk to the right, and jump
over the gap. When you see the red and white striped
bar, it will shoot you along the path. When you stop,
jump over the yellow spring and try to jump over the
spiked ball. Drop down the ledge on the right. Run to
the right on the ledge you land on and jump from platform
to platform to the right. There should be a yellow
spring that pops up to boost you up the hill. Once on
top of the hill, go to the ledge on the right and drop
off to the right. You should land on a ledge that is
blocked off by another ledge with a yellow picture of a
blue ball at the top. If you cannot continue on the
ledge, jump up to the sign and make it flip over. Then
you can continue on the same path. To the right is a
lamppost and a red spring . Jump on the spring and boost
yourself up to the ledge with the red and white striped
bar on it.
Keep going to the right, but do not touch the speed
bump (the silver bump on the floor which makes Sonic run
fast), and let the spring boost you up the hill. If you
like, grab the speed shoe monitor, and continue right.
Go to the far right through the loop. Touch the blue dot
sign to continue on the same path. Go through another
blue dot sign and jump to the ledge on the upper right
(with the "future" lamppost on it). Continue to the far
right, over the criss-cross path. You will go down the
hill, and land on a red spring. Use it to bounce to the
ledge on the right. Follow the path to the goal.
Zone II
At the beginning of this zone, walk right and jump up two
levels. Walk to the right and jump to the platform on
the far right. You will land in a chute that will take
you for a ride. When you hit the yellow spring, you will
land on a small platform. Fall down the ledge and you
will land on some criss-cross platforms. Go to the right
and jump up on the ledge. Jump over the "future"
lamppost. Fall off the ledge to the right and walk
right. Jump over the gap and try not to touch the gray
speed bump. Keep going to the right, jumping over the
gaps. You will come to a red spring facing towards the
left. Fall down the gap to the bottom and continue
right. You will go through a loop, but don't run too
fast. At the far right (where another red spring is),
jump up the ledge. Continue right until you come to an
area with a lot of shooters( the gray blocks with the red
spring in the middle that shoots Sonic out at high
speed). Try to get to the right side where the lamppost
is.
Fall down the small gap and run to the right side. You
will go through a loop, so continue running towards the
right. You will come to a chute. Keep holding right
until you cant go right any more. In the tube next to
the one you are in, on the left, go up one level of the
chute on the right to find the goal.
Zone III
At the beginning, grab the 10-ring monitor and walk
right. At the far right, you will see Metal Sonic
standing there with his arms crossed. Be sure to stand
on the right of him, so the laser Dr. Robotnik fires on
you does not hit Sonic. When the door opens, the race is
on. The object is to stay in between Metal Sonic and Dr.
Robotnik and his death laser. If you run ahead of Metal
Sonic, he will come flying towards you. Sometimes you
can jump over him, but you have to keep your eyes open.
When you run down a hill, remember that another upward
hill is coming up. There are ledges at the top that you
can jump to (if you run fast enough up a hill and jump),
but it is easier to go along the path. You need to have
enough room between Sonic and Metal Sonic so you can run
up the hill. Always be watching for Robotnik's death
laser, which can kill you even if you have rings or not.
If you are not going fast enough to run up the hill, you
can jump over the hill before Sonic starts moving up the
hill. You can be walking very slowly at the bottom, but
it must be timed perfectly. When you reach two hills of
the same height (about one and a quarter to one and a
half minutes into the zone), you have to run past Metal
Sonic and run into the doorway first to rescue Princess
Sally and beat the level.
Metallic Madness
Zone I
At the beginning, walk to the right and look for gray
spheres that make a platform. Jump on it when it is
horizontal, and continue right. Jump on the red spring
to boost yourself up to a ledge with a shield monitor on
it. Jump to the ledge on the right. You will see a
yellow spring with red springs to the right. You must
jump in between the red springs and continue right. Jump
over the "past" lamppost and be careful of the dual
spinning saw blades. Be sure to walk right only when it
is safe. On the right, there will be a catapult with a
yellow spiked ball on the other end. As soon as you land
on it, jump to the ledge on the right. Pick up the
shield monitor, and jump across the gap to the lamppost.
Walk down the ledge and use the yellow spring to go to
the upper right ledge. Be sure to hit the killer bee in
the body, not the swinging spiked ball. You will now see
small flipping platforms connected to a purple rope. Try
to make it to the right side. If you fall, continue to
the right past the lamppost. Do not touch the "past"
lamppost. Continue to the far right, and fall down the
chute with the four coins in it to find the goal.
Zone II
When you start this round, walk to the right, and watch
out for the two gray blocks moving up and down. Stand on
the one on the right, and jump up to the level above you.
Where you see the red spring, use it to jump to the gray
block right above you. If you jump on the spinning wheel
to the right, Jump off of it when Sonic is at the top of
the wheel. You will land on a ledge with a red spring.
Walk to the right and a pathway will open up with a chute
in it. Step on the switch on the right, and drop into
the chute. While in the chute, you will come to a four-
way passage. Press down to take the lower chute. Once
out of the tube, walk right past the moving silver
piston. Drop down the ledge, then jump on the red spring
at the bottom. Hold right on the D-pad the entire jump.
You should land on a platform with a blue saw blade enemy
and walk right. There will be a ledge with a yellow
spring on wheels moving back and forth. Stand in the
middle of the platform and jump when the spring moves
toward you (jump in between the spikes in the ceiling).
Go towards the right side and watch out for the moving
silver block. Walk through the lamppost and continue
right.
There is a bomb creature on the right, so be careful.
Through the passageway there will be another chute to
drop in. At the four-way intersection, push right on the
D-pad. When out of the tube, walk right and jump on the
red spring. Land on the platform and walk to the left.
Jump over the "future" lamppost and use the red spring to
jump to the right. Use the next yellow spring to jump to
the right. Continue right along the path, and walk
through the next lamppost. If you continue to the far
right. If you continue to the far right, there will be a
bar with a laser on the other side of it. From here,
walk left and drop down the breakaway ledge. Keep going
down as far as you can, and you will see two gray and
blue sticks with a chain attached to them (right next to
a "future" lamppost). When you jump on top of one, the
other will move ahead of you. Use them to go to the right
and jump on the ledge. Go past the bombman, and you will
see a white laser. Walk into it to Shrink Sonic.
Walk right and drop down the chute. Hit the red spring
and use the blocks to jump to the right (it is easiest to
jump to the top block from the block on the far left).
On the far right, Jump on the red spring to the upper
left. Use the moving yellow spring to go up the chute
above you. You will need to use three more red springs
to get to the top. Proceed left and drop down the ledge.
Go to the right and jump on the red spring. Continue
along the purple path and drop down to the bottom. Go
left, not through the doorway. On the far right past the
bombman, there will be another chute with a lamppost next
to it.
Go through the chute and proceed right. Jump on the
moving red spring toward the right side of the screen.
When you enter the room, have Sonic look up to the
ceiling that is coming down toward him. You have to jump
up in the dark shaded area of five different platforms to
make it to the top. Run to the right to the goal.
Zone III
Walk to the right and drop down the ledge with the spikes
and invincibility monitor. To the right in another room,
there is a spiked ceiling coming down on you. Keep
jumping through the shaded areas to make it to the top.
Continue to the right until you see mini spinning
platforms. You must use theses to go to the upper right
corner. Pick up the shield monitor and use the spinning
silver platform in the middle of the room to go behind
the spinning shutters and let the moving spiked wall go
by you. Continue right until you are trapped in a room
with a lightning bug. You have to hit him when he is low
and shooting his laser. Take care of two more lightning
bugs the same way and continue right. When you see Dr.
Robotnik in his machine, the object is to hit him in
between the blocks sticking out of his spaceship. It is
best to hit him when he lowers down towards you. You
have to hit the bubble part of his ship four times to
defeat him and watch the cool ending to Sonic CD.
SEGA OF AMERICA⌐ February 18, 1995 ALL RIGHTS RESERVED
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You have reached the end of SoBeR's Sonic Pack '95! I hope you enjoyed the
images and found the text info useful! It took a while to collect all the
parts for this pack.. If you like it, send me a greet in your next production!
-SOBER-
BTW For all those wondering, my handle comes from a Tool song; you know,
the one with the cool stop motion video..
Greets to one and all!
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